Mathematica is then used to numerical integrate the speed-time graph, the resulting path-time data is referenced with speed-time data to obtain a speed-distance curve. In a speed-time graph the area under the curve is equal to the traveled (because speed is the first time-derivative of path). In Mathematica ( pic) the speed-time data was translated into a non-discrete function using Mathematica's Interpolation algorithm. Forza 7 and GT Sport: Reading out a video recording frame by frame and typed the speed and frame-time data into a spreadsheet ( pic) that was then imported in Wolfram Mathematica. Exported data to a CSV file that was then imported in Wolfram Mathematica. Project CARS 2: Data recording using the pCARS Telemetry app ( pic). Then exported data to a CSV file that was imported in Wolfram Mathematica. Assetto Corsa: Acti Telemetry plugin data recording to MoTec i2 Pro export ( pic). (edit: correct picture now, thanks to GHG) Process So feel free to ask any questions even if they're very "noob" as long as it's not a troll-question to start a war and watch this thread burn while standing at the side. My hope is that actual discussion will evolve in this thread and it won't be just an info dump or a one page thread soon to be forgotten. While there is basically no correlation between "realistic physics" and "good racing game", Physics - realistic or not - are a big part of any racing game and what makes it fun, this is a place to discuss this aspect.Īlso, I'm sure everyone has questioned certain aspects of the physics behind a racing game - like "I refuse to believe that this car is that twitchy in real life!" This is the place to discuss this as well. This thread is not made in the mindset that perfect realism should be the ultimate goal of simulation-style racing games. Try to back up your claims (data, videos, car reviews.Don't be dismissive if a game doesn't have the perfect physics and car feel for you, there always are people who love a game's feel as it is even if it's neither realistic nor like it's done in most other games.Don't be a jerk to other members (and in general).Similar rules as in the graphics face-off thread. On NeoGAF the "Racing Games Graphics Face-off"-thread (ResetEra thread version: here) has a long history and I always wished there was something like that thread for the physics too.
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